Skill/Basic
From Dungeon Monsters
List of Basic skills currently ingame | |
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Absolution | Spawns 100/300 HP from each foe for 3 attacks you give. |
Agility | Increases caster's Initiative gauge filling speed by 75%/125%. Lasts for 10 caster's attacks. |
Algae Suffocation | Deals 150 Wood DP to all Water foes for every attack you give. Lasts for 2/6 attacks. |
Ancient Fist | Deals 800/1600 Wood DP to all foes. |
Arbitrary Splash | Deals 250/500 Water DP to a random foe. |
Archimedes' Principle | Increases Water units attack by 10%/30%. Lasts for 3 attacks. |
Arsonist | Turns all foes into Fire. Lasts for 5/15 attacks. |
Avengers Gathering | Entirely fills up all team units Initiative gauge. |
Bad Jinx | Deals 250/500 Shadow DP to a random foe. |
Berserker | Increases caster attack by 50%. Lasts for 2/6 caster's attacks. |
Big Splash | Deals 200/400 Water DP to all foes. |
Black And Darker | Increases Shadow units critical damage by 100%/200%. Lasts for 4/10 attacks. |
Blackout | Reset Initiative gauge on all Light foes. |
Blinding Shock | Deals 400/900 Light DP to all foes. |
Blue Pill | Spawns 250 HP from each Water foe for 3/10 attacks you give. |
Blue Suffocation | Deals 75/200 Water DP to a random foe for every attack you give. Lasts for 5 attacks. |
Breath Of Fire | Deals 400/900 Fire DP to all foes. |
Burning Heart | Deals 200/500 Fire DP to a random foe for every attack you give. Lasts for 2/6 attacks. |
Bush Fire | Deals 150 Fire DP to all Wood foes for every attack you give. Lasts for 2/6 attacks. |
Candle In The Wind | Reset Initiative gauge on all Fire foes. |
Chaotic Flame | Deals 500/1000 Fire DP to a random foe.. |
Charcoal | Increases Fire Units attack against Wood foes by 75%/150%. Lasts for 5/15 attacks you give. |
Confusion | Lowers all foes damages by 10%/20%. Lasts for 5/15 attacks. |
Counter Strike | Deals 200 DP to all foes when they attack. Lasts for 5/10 enemy attacks. |
Crystal Clarity | Deals 200/400 Light DP to all foes. |
Dark Heart | Spawns 150/300 HP from each Shadow foe for 4 attacks you give. |
Dark Side | Turns all your units into Shadow. Lasts for 5/15 attacks. |
Deforestation | Reset Initiative gauge on all Wood foes. |
Driftwood | Increases Wood Units attack against Water foes by 75%/150%. Lasts for 5/15 attacks you give. |
Drowning | Deals 200/500 Water DP to a random foe for every attack you give. Lasts for 2/6 attacks. |
Dust In The Wind | Deals 250/500 Wood DP to a random foe. |
Earthquake | Deals 400/900 Wood DP to all foes. |
Enlightment | Turns all foes into Light. Lasts for 5/15 attacks. |
Exorcism | Reset Initiative gauge on all Shadow foes. |
Extinguish | Deals 150 Water DP to all Fire foes for every attack you give. Lasts for 2/6 attacks. |
Fellowship of the Forest | Turns all your units into Wood. Lasts for 5/15 attacks. |
Fiat Lux | Deals 150 Light DP to all foes for every attack you give. Lasts for 2/6 attacks. |
Fiery Fangs | Deals 500/1200 Fire DP to all foes. |
Fire Dance | Entirely fills up Fire units Initiative gauge. |
Fool me twice | Doubles Team Units Initiative gauge filling speed. Lasts for 2/6 attacks. |
Forest Calling | Entirely fills up Wood units Initiative gauge. |
Fortunate Chaos | Deals 700/2500 DP to a random foe. |
Frozen Peas | Freezes all Wood foes for 5/10 attacks you give. |
Funeral March | Lowers all Light foes Initiative gauge filling by 50%. Lasts for 5/15 attacks. |
Furnace | Deals 200/400 Fire DP to all foes. |
Fus Roh Dah | Reset Initiative gauge on all foes. |
Gambler | Increases caster's chances of critical hit by 500%/1100%. Lasts for 3/9 attacks. |
Global Detox | Deals 150 Wood DP to all foes for every attack you give. Lasts for 2/6 attacks. |
God Hand | Increases chances of critical hit by 500%/1100% for all Team Units. Lasts for 7/20 attacks. |
Gold Horseshoe | Increases caster critical damage by 200%. Lasts for 3/9 caster's attacks. |
Green Cure | Spawns 250 HP from each Wood foe for 3/10 attacks you give. |
Green Curse | Deals 75/200 Wood DP to a random foe for every attack you give. Lasts for 5 attacks. |
Green Injustice | Deals 500/1000 Wood DP to a random foe. |
Happy Accident | Deals 400/800 DP to a random foe. |
Happy Slap | Increases team critical damage by 25%/150%. Lasts for 7/20 attacks. |
Hard Wood | Increases Wood units critical damage by 100%/200%. Lasts for 4/10 attacks. |
Healing Force | Spawns 300/600 HP. |
Healing Rush | Spawns 700/2500 HP. |
Healing Touch | Spawns 150 HP from each foe for 5/10 attacks you give. |
Heart Attack | Spawns 300/1200 HP from each foe. |
Heart Flush | Spawns 150/300 HP from each Water foe for 4 attacks you give. |
Heart Of Fire | Spawns 150/300 HP from each Fire foe for 4 attacks you give. |
Heart Of Wood | Spawns 150/300 HP from each Wood foe for 4 attacks you give. |
Heartbreaker | Spawns 450/1500 HP from each foe. |
Hocus Pocus | Lowers a random foe attack by 30%/50%. Lasts for 10/15 attacks. |
Holy Haze | Deals 200/500 Light DP to a random foe for every attack you give. Lasts for 2/6 attacks. |
Hot Medicine | Spawns 250 HP from each Fire foe for 3/10 attacks you give. |
Hot Shot | Increases Fire units critical damage by 100%/200%. Lasts for 4/10 attacks. |
Hydrophobia | Reset Initiative gauge on all Water foes. |
Ice Age | Freezes all foes. Lasts for 2/6 attacks you give. |
Ice Cubes | Freezes all Water foes for 5/10 attacks you give. |
Ignifugation | Lowers Fire foes attack by 50%. Lasts for 5/10 attacks you give. |
Light Charge | Entirely fills up Light units Initiative gauge. |
Light Hearted | Spawns 150/300 HP from each Light foe for 4 attacks you give. |
Light My Fire | Turns all your units into Fire. Lasts for 5/15 attacks. |
Light Of Uncertainty | Deals 250/500 Light DP to a random foe. |
Light Shaft | Deals 75/200 Light DP to a random foe for every attack you give. Lasts for 5 attacks. |
Lightning-Fast | Increases Light units Initiative gauge filling by 75%. Lasts for 10/20 attacks. |
Liquify | Turns all foes into Water. Lasts for 5/15 attacks. |
Lucky Charm | Increases chances of critical hit by 300%/700% for all Team Units. Lasts for 7/20 attacks. |
Lullaby | Lowers all Shadow foes Initiative gauge filling by 50%. Lasts for 5/15 attacks. |
Luminotherapy | Spawns 250 HP from each Light foe for 3/10 attacks you give. |
Lux Aeterna | Increases Light units critical damage by 100%/200%. Lasts for 4/10 attacks. |
Magic Rainfall | Deals 400/900 Water DP to all foes. |
Magnifying Glass | Increases Light units attack by 10%/30%. Lasts for 3 attacks. |
Mighty Fireflies | Increases chances of critical hit by 200%/500% for all Light units. Lasts for 4/10 attacks. |
Mr Freeze | Freezes a random foe. Lasts for 2/6 attacks you give. |
Natural Fertilizer | Increases Wood units attack by 10%/30%. Lasts for 3 attacks. |
Night Call | Entirely fills up Shadow units Initiative gauge. |
Night Fall | Deals 150 Shadow DP to all Light foes for every attack you give. Lasts for 5/20 attacks. |
Night Fury | Increases Shadow units Initiative gauge filling by 75%. Lasts for 10/20 attacks. |
Occult Powers | Increases Shadow units attack by 10%/30%. Lasts for 3 attacks. |
Ocean's Five | Turns all your units into Water. Lasts for 5/15 attacks. |
Oil on Fire | Increases Fire units attack by 10%/30%. Lasts for 3 attacks. |
Paint It Black | Turns all foes into Shadow. Lasts for 5/15 attacks. |
Panic Attack | Freezes all Shadow foes for 5/10 attacks you give. |
Penumbra | Deals 100/300 Shadow DP to all foes. |
Platinum Horseshoe | Increases caster critical damage by 400%. Lasts for 3/9 caster's attacks. |
Protective Aura | Lowers Shadow foes attack by 50%. Lasts for 5/10 attacks you give. |
Punch Fury | Deals 400/800 DP to all foes. |
Pyromaniac | Deals 150 Fire DP to all foes for every attack you give. Lasts for 2/6 attacks. |
Razzle Dazzle | Lowers all foes damages by 15%/40%. Lasts for 5/15 attacks. |
Rebound | Deals 300/600 DP to a random foe when it attacks. Lasts for 3 enemy attacks. |
Red Hot | Increases chances of critical hit by 200%/500% for all Fire units. Lasts for 4/10 attacks. |
Repulsion | Reset Initiative gauge on a random foe. |
Ring Of Fire | Lowers all Wood foes Initiative gauge filling by 50%. Lasts for 5/15 attacks. |
Sea Soul | Entirely fills up Water units Initiative gauge. |
Shackles | Lowers all foes Initiative gauge filling speed by 60% for 5/10 attacks you give. |
Shadow Embrace | Deals 150 Shadow DP to a random foe for every attack you give. Lasts for 2/6 attacks. |
Shockwave | Deals 250/500 DP to all foes. |
Slow Motion | Lowers all foes Initiative gauge filling by 50%. Lasts for 5/10 attacks. |
Smoldering | Lowers all Fire foes Initiative gauge filling by 50%. Lasts for 5/15 attacks. |
Spiteful Revenge | Deals 700 DP to all foes when they attack. Lasts for 1/5 enemy attacks. |
Still Light | Freezes all Light foes for 5/10 attacks you give. |
Sunblock | Lowers Light foes attack by 50%. Lasts for 5/10 attacks you give. |
Super Soaker | Increases Water Units attack against Fire foes by 75%/150%. Lasts for 5/15 attacks you give. |
Team Work | Increases all team units Initiative gauge filling speed by 25%/100%. Lasts for 15 attacks. |
The Shining | Turns all your units into Light. Lasts for 5/15 attacks. |
Tidal Wave | Deals 600/1600 Water DP to all foes. |
Timber | Deals 200/400 Wood DP to all foes. |
Tinder Wood | Lowers Wood foes attack by 50%. Lasts for 5/10 attacks you give. |
Total Eclipse | Deals 150 Shadow DP to all foes for every attack you give. Lasts for 2/6 attacks. |
Touch Of Fire | Deals 75/200 Fire DP to a random foe for every attack you give. Lasts for 5 attacks. |
Touch Wood | Increases chances of critical hit by 200%/500% for all Wood units. Lasts for 4/10 attacks. |
Tsunami | Deals 150 Water DP to all foes for every attack you give. Lasts for 2/6 attacks. |
Under Pressure | Increases Water units Initiative gauge filling by 75%. Lasts for 10/20 attacks. |
Unleashed | Doubles team's attack. Lasts for 2/6 attacks. |
Unpredictable Flash | Deals 500/1000 Light DP to a random foe. |
Vampires Unleash | Deals 300/600 Shadow DP to all foes. |
Vampirism | Spawns 250 HP from each Shadow foe for 3/10 attacks you give. |
Venomous Leaves | Deals 200/500 Wood DP to a random foe for every attack you give. Lasts for 2/6 attacks. |
Watermentum | Increases Water units critical damage by 50%/150%. Lasts for 10/20 attacks. |
Wave Crash | Increases chances of critical hit by 200%/500% for all Water units. Lasts for 4/10 attacks. |
Wet And Wild | Increases Water units critical damage by 100%/200%. Lasts for 4/10 attacks. |
Wood Rush | Increases Wood Units Initiative gauge filling by 75%. Lasts for 10/20 attacks. |
Woodentum | Increases Wood units critical damage by 50%/150%. Lasts for 10/20 attacks. |
Woodify | Turns all foes into Wood. Lasts for 5/15 attacks. |