Skill/Basic

From Dungeon Monsters


List of Basic skills currently ingame
Absolution Spawns 100/300 HP from each foe for 3 attacks you give.
Agility Increases caster's Initiative gauge filling speed by 75%/125%. Lasts for 10 caster's attacks.
Algae Suffocation Deals 150 Wood DP to all Water foes for every attack you give. Lasts for 2/6 attacks.
Ancient Fist Deals 800/1600 Wood DP to all foes.
Arbitrary Splash Deals 250/500 Water DP to a random foe.
Archimedes' Principle Increases Water units attack by 10%/30%. Lasts for 3 attacks.
Arsonist Turns all foes into Fire. Lasts for 5/15 attacks.
Avengers Gathering Entirely fills up all team units Initiative gauge.
Bad Jinx Deals 250/500 Shadow DP to a random foe.
Berserker Increases caster attack by 50%. Lasts for 2/6 caster's attacks.
Big Splash Deals 200/400 Water DP to all foes.
Black And Darker Increases Shadow units critical damage by 100%/200%. Lasts for 4/10 attacks.
Blackout Reset Initiative gauge on all Light foes.
Blinding Shock Deals 400/900 Light DP to all foes.
Blue Pill Spawns 250 HP from each Water foe for 3/10 attacks you give.
Blue Suffocation Deals 75/200 Water DP to a random foe for every attack you give. Lasts for 5 attacks.
Breath Of Fire Deals 400/900 Fire DP to all foes.
Burning Heart Deals 200/500 Fire DP to a random foe for every attack you give. Lasts for 2/6 attacks.
Bush Fire Deals 150 Fire DP to all Wood foes for every attack you give. Lasts for 2/6 attacks.
Candle In The Wind Reset Initiative gauge on all Fire foes.
Chaotic Flame Deals 500/1000 Fire DP to a random foe..
Charcoal Increases Fire Units attack against Wood foes by 75%/150%. Lasts for 5/15 attacks you give.
Confusion Lowers all foes damages by 10%/20%. Lasts for 5/15 attacks.
Counter Strike Deals 200 DP to all foes when they attack. Lasts for 5/10 enemy attacks.
Crystal Clarity Deals 200/400 Light DP to all foes.
Dark Heart Spawns 150/300 HP from each Shadow foe for 4 attacks you give.
Dark Side Turns all your units into Shadow. Lasts for 5/15 attacks.
Deforestation Reset Initiative gauge on all Wood foes.
Driftwood Increases Wood Units attack against Water foes by 75%/150%. Lasts for 5/15 attacks you give.
Drowning Deals 200/500 Water DP to a random foe for every attack you give. Lasts for 2/6 attacks.
Dust In The Wind Deals 250/500 Wood DP to a random foe.
Earthquake Deals 400/900 Wood DP to all foes.
Enlightment Turns all foes into Light. Lasts for 5/15 attacks.
Exorcism Reset Initiative gauge on all Shadow foes.
Extinguish Deals 150 Water DP to all Fire foes for every attack you give. Lasts for 2/6 attacks.
Fellowship of the Forest Turns all your units into Wood. Lasts for 5/15 attacks.
Fiat Lux Deals 150 Light DP to all foes for every attack you give. Lasts for 2/6 attacks.
Fiery Fangs Deals 500/1200 Fire DP to all foes.
Fire Dance Entirely fills up Fire units Initiative gauge.
Fool me twice Doubles Team Units Initiative gauge filling speed. Lasts for 2/6 attacks.
Forest Calling Entirely fills up Wood units Initiative gauge.
Fortunate Chaos Deals 700/2500 DP to a random foe.
Frozen Peas Freezes all Wood foes for 5/10 attacks you give.
Funeral March Lowers all Light foes Initiative gauge filling by 50%. Lasts for 5/15 attacks.
Furnace Deals 200/400 Fire DP to all foes.
Fus Roh Dah Reset Initiative gauge on all foes.
Gambler Increases caster's chances of critical hit by 500%/1100%. Lasts for 3/9 attacks.
Global Detox Deals 150 Wood DP to all foes for every attack you give. Lasts for 2/6 attacks.
God Hand Increases chances of critical hit by 500%/1100% for all Team Units. Lasts for 7/20 attacks.
Gold Horseshoe Increases caster critical damage by 200%. Lasts for 3/9 caster's attacks.
Green Cure Spawns 250 HP from each Wood foe for 3/10 attacks you give.
Green Curse Deals 75/200 Wood DP to a random foe for every attack you give. Lasts for 5 attacks.
Green Injustice Deals 500/1000 Wood DP to a random foe.
Happy Accident Deals 400/800 DP to a random foe.
Happy Slap Increases team critical damage by 25%/150%. Lasts for 7/20 attacks.
Hard Wood Increases Wood units critical damage by 100%/200%. Lasts for 4/10 attacks.
Healing Force Spawns 300/600 HP.
Healing Rush Spawns 700/2500 HP.
Healing Touch Spawns 150 HP from each foe for 5/10 attacks you give.
Heart Attack Spawns 300/1200 HP from each foe.
Heart Flush Spawns 150/300 HP from each Water foe for 4 attacks you give.
Heart Of Fire Spawns 150/300 HP from each Fire foe for 4 attacks you give.
Heart Of Wood Spawns 150/300 HP from each Wood foe for 4 attacks you give.
Heartbreaker Spawns 450/1500 HP from each foe.
Hocus Pocus Lowers a random foe attack by 30%/50%. Lasts for 10/15 attacks.
Holy Haze Deals 200/500 Light DP to a random foe for every attack you give. Lasts for 2/6 attacks.
Hot Medicine Spawns 250 HP from each Fire foe for 3/10 attacks you give.
Hot Shot Increases Fire units critical damage by 100%/200%. Lasts for 4/10 attacks.
Hydrophobia Reset Initiative gauge on all Water foes.
Ice Age Freezes all foes. Lasts for 2/6 attacks you give.
Ice Cubes Freezes all Water foes for 5/10 attacks you give.
Ignifugation Lowers Fire foes attack by 50%. Lasts for 5/10 attacks you give.
Light Charge Entirely fills up Light units Initiative gauge.
Light Hearted Spawns 150/300 HP from each Light foe for 4 attacks you give.
Light My Fire Turns all your units into Fire. Lasts for 5/15 attacks.
Light Of Uncertainty Deals 250/500 Light DP to a random foe.
Light Shaft Deals 75/200 Light DP to a random foe for every attack you give. Lasts for 5 attacks.
Lightning-Fast Increases Light units Initiative gauge filling by 75%. Lasts for 10/20 attacks.
Liquify Turns all foes into Water. Lasts for 5/15 attacks.
Lucky Charm Increases chances of critical hit by 300%/700% for all Team Units. Lasts for 7/20 attacks.
Lullaby Lowers all Shadow foes Initiative gauge filling by 50%. Lasts for 5/15 attacks.
Luminotherapy Spawns 250 HP from each Light foe for 3/10 attacks you give.
Lux Aeterna Increases Light units critical damage by 100%/200%. Lasts for 4/10 attacks.
Magic Rainfall Deals 400/900 Water DP to all foes.
Magnifying Glass Increases Light units attack by 10%/30%. Lasts for 3 attacks.
Mighty Fireflies Increases chances of critical hit by 200%/500% for all Light units. Lasts for 4/10 attacks.
Mr Freeze Freezes a random foe. Lasts for 2/6 attacks you give.
Natural Fertilizer Increases Wood units attack by 10%/30%. Lasts for 3 attacks.
Night Call Entirely fills up Shadow units Initiative gauge.
Night Fall Deals 150 Shadow DP to all Light foes for every attack you give. Lasts for 5/20 attacks.
Night Fury Increases Shadow units Initiative gauge filling by 75%. Lasts for 10/20 attacks.
Occult Powers Increases Shadow units attack by 10%/30%. Lasts for 3 attacks.
Ocean's Five Turns all your units into Water. Lasts for 5/15 attacks.
Oil on Fire Increases Fire units attack by 10%/30%. Lasts for 3 attacks.
Paint It Black Turns all foes into Shadow. Lasts for 5/15 attacks.
Panic Attack Freezes all Shadow foes for 5/10 attacks you give.
Penumbra Deals 100/300 Shadow DP to all foes.
Platinum Horseshoe Increases caster critical damage by 400%. Lasts for 3/9 caster's attacks.
Protective Aura Lowers Shadow foes attack by 50%. Lasts for 5/10 attacks you give.
Punch Fury Deals 400/800 DP to all foes.
Pyromaniac Deals 150 Fire DP to all foes for every attack you give. Lasts for 2/6 attacks.
Razzle Dazzle Lowers all foes damages by 15%/40%. Lasts for 5/15 attacks.
Rebound Deals 300/600 DP to a random foe when it attacks. Lasts for 3 enemy attacks.
Red Hot Increases chances of critical hit by 200%/500% for all Fire units. Lasts for 4/10 attacks.
Repulsion Reset Initiative gauge on a random foe.
Ring Of Fire Lowers all Wood foes Initiative gauge filling by 50%. Lasts for 5/15 attacks.
Sea Soul Entirely fills up Water units Initiative gauge.
Shackles Lowers all foes Initiative gauge filling speed by 60% for 5/10 attacks you give.
Shadow Embrace Deals 150 Shadow DP to a random foe for every attack you give. Lasts for 2/6 attacks.
Shockwave Deals 250/500 DP to all foes.
Slow Motion Lowers all foes Initiative gauge filling by 50%. Lasts for 5/10 attacks.
Smoldering Lowers all Fire foes Initiative gauge filling by 50%. Lasts for 5/15 attacks.
Spiteful Revenge Deals 700 DP to all foes when they attack. Lasts for 1/5 enemy attacks.
Still Light Freezes all Light foes for 5/10 attacks you give.
Sunblock Lowers Light foes attack by 50%. Lasts for 5/10 attacks you give.
Super Soaker Increases Water Units attack against Fire foes by 75%/150%. Lasts for 5/15 attacks you give.
Team Work Increases all team units Initiative gauge filling speed by 25%/100%. Lasts for 15 attacks.
The Shining Turns all your units into Light. Lasts for 5/15 attacks.
Tidal Wave Deals 600/1600 Water DP to all foes.
Timber Deals 200/400 Wood DP to all foes.
Tinder Wood Lowers Wood foes attack by 50%. Lasts for 5/10 attacks you give.
Total Eclipse Deals 150 Shadow DP to all foes for every attack you give. Lasts for 2/6 attacks.
Touch Of Fire Deals 75/200 Fire DP to a random foe for every attack you give. Lasts for 5 attacks.
Touch Wood Increases chances of critical hit by 200%/500% for all Wood units. Lasts for 4/10 attacks.
Tsunami Deals 150 Water DP to all foes for every attack you give. Lasts for 2/6 attacks.
Under Pressure Increases Water units Initiative gauge filling by 75%. Lasts for 10/20 attacks.
Unleashed Doubles team's attack. Lasts for 2/6 attacks.
Unpredictable Flash Deals 500/1000 Light DP to a random foe.
Vampires Unleash Deals 300/600 Shadow DP to all foes.
Vampirism Spawns 250 HP from each Shadow foe for 3/10 attacks you give.
Venomous Leaves Deals 200/500 Wood DP to a random foe for every attack you give. Lasts for 2/6 attacks.
Watermentum Increases Water units critical damage by 50%/150%. Lasts for 10/20 attacks.
Wave Crash Increases chances of critical hit by 200%/500% for all Water units. Lasts for 4/10 attacks.
Wet And Wild Increases Water units critical damage by 100%/200%. Lasts for 4/10 attacks.
Wood Rush Increases Wood Units Initiative gauge filling by 75%. Lasts for 10/20 attacks.
Woodentum Increases Wood units critical damage by 50%/150%. Lasts for 10/20 attacks.
Woodify Turns all foes into Wood. Lasts for 5/15 attacks.